const uint8_t level38 [] PROGMEM = {
// Tiles
0x00, 0x7C, 0x00, 0x00, 0x7F, 0x04, 0xFF, 0x03, 0x40, 
0xFF, 0x01, 0x00, 0xC0, 0x20, 0x80, 0x02, 0x00, 0x00, 
0x02, 0x00, 0xF0, 0xC0, 0x3F, 0xF0, 0xD9, 0x3F, 0x00, 
0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 
0x03, 0x00, 0x01, 0x7F, 0x00, 0x00, 0x7F, 0x00, 0x00, 
0x00, 0x80, 0x01, 0x01, 0xE0, 0x01, 0x00, 0xE0, 0x01, 
0x78, 0x04, 0x00, 0x7F, 0x00, 0x00, 0x7F, 0x00, 0x00, 
// Objects
B00010101,B00000001,B10010100,B01100011,B10110011,B00000101,B01110011,B00000000,B10001011,B10010010,B01100011,B01101111,B00010000,B11001010,
B10101110,B00010000,B10101000,B00000101,B01100111,B00001001,B00000011,B01100111,B00001000,B00000011,B10000110,B11100110,B01100110,B00000001,B10001101,
B01000101,B00010111,B01000101,B00010101,B10000101,B00100110,B01100101,B00000001,B10010100,B11000101,B00000000,B10100100,B00010011,
B10100011,B00001111,B10000011,B00001101,B10100010,B00001101,B10000010,B10001010,B00100001,B00000001,B01000000,B00010010,

// EoL
0xFF
};